We (Korto and me) played our second trial game of Frostgrave tonight in an attempt to figure the rules and strategies of it.
This time around we were more relaxed and we have two books to sift through when we had a rule question.
We played the mausoleum (renamed the Summoning circle due to the terrain piece used) since I found my box of shitty skeletons from days yonder.
Even though it added an entire new creature phase to the game we didn’t have to deal with last time, it was pretty easy to manage and the creature ”A.I.” rules were easy to apply.
We also found out that we had done melee wrong and realized that it’s not always safe to initialize melee with another fighter since when you lose the dice off your the one getting hit by the defender. That makes for a deadlier battleground.
Again the game was without any stakes since it’s not a campaign game so we were maybe a bit more brash. I ended up killing both of Korto’s wizard and apprentice.
The game ended in a ”tie” since we both got 3 treasure off the table or in possession when my opponent decided to run away as per our campaign rules.
Strategy wise, I figured out that having your henchmen working in a two men team is good. I like pairing a Treasure hunter and a Thief together as they run fast and one can protect the other when he his lugging the treasure around. Also Thugs and Zombies are great to attract monsters and to keep your MVP from getting bugged down in a fight. I need to pay more attention to movement as it’s quite important to keep your Wizard and Apprentice near other soldiers to get them to move earlier in the turn.
Here’s a bunch pictures from the game:
(Please keep in mind we are currently using proxies to represent models since we are still awaiting our orders from Redbox and from Northstar)
All is quiet in the city block of Felstad before the wizard disturb the summoning circle.
Then all hell broke loose and skeletons shimmied around!